Games · Devlog #03 · personal project

Masmorra

An eight-act isometric dungeon crawler

An isometric dungeon crawler that runs in a browser tab, in plain HTML5: eight playable acts, combat, inventory, spells and quests, plus its own JSON map tooling.

Pixel-art illustration: an isometric dungeon room with a stone floor, wall torches, a golden chest, stairs going down, a hero with a staff and a skeleton.
Pixel-art illustration made for this post. Not a capture from the game.

A classic in a tab

The classics came on CD. This one opens in a tab. Masmorra (Portuguese for “dungeon”) is an isometric dungeon crawler, inspired by the classics of the genre, that runs in the browser in plain HTML5: no tens of gigabytes to install, no account and no framework.

It even opens without a local server: if you double-click index.html, a data fallback loads the maps anyway.

Eight acts

Eight playable acts is game scope, not prototype scope. They split into two ways of making maps:

  1. Acts I to VHand-drawn mapsEach act with its own hand-made map.
  2. Acts VI to VIIIScript-generated mapsA castle, dungeons and the throne room.

To test and demo it, you can jump between acts with Ctrl+1 to Ctrl+8.

What’s inside

A dungeon crawler’s systems are all there:

  • Combat
  • Inventory
  • Spells
  • Quests

Progress has keyboard save and load: Ctrl+S saves, Ctrl+L loads.

Maps in JSON

What interests me most in this project is the map tooling. It’s home-made, and that’s what lets the content grow without rewriting the engine.

  • JSON maps, readable and version-friendly.
  • Its own validator and exporter for the maps.
  • Node scripts to generate and validate maps; acts VI to VIII come out of a script.
  • Map fallback: with no server, the game still loads its data.

Node only shows up here and to serve the static files. The game itself is JavaScript on Canvas.

Tech sheet

Status
Version 1.0.0, playable
Platform
Browser, no install and no account
Engine
JavaScript + HTML5 Canvas, no framework
Tooling
Node scripts to generate and validate maps
Shortcuts
Ctrl+S / Ctrl+L (save/load), Ctrl+1…8 (acts)

Into dungeon crawlers, Canvas or script-generated maps? Let’s talk.

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